ReStyle

A smarter way to style your clothes sustainably.

TIMELINE


Sept - Dec 2024

TIMELINE


Sept - Dec 2024

DISCIPLINE


Product Designer

DISCIPLINE


Product Designer

TOOLS


Figma

TOOLS


Figma

Timeline


Oct - Dec 2024

Discipline


Brand Designer, Brand Developer

Tools


Figma, WordPress

CONTEXT

Overview

We've all been there - staring at a full closet feeling like there's nothing to wear. Developed alongside a team of 4, ReStyle is a mobile app concept designed to help users make better use of the clothes they already own, reduce overconsumption, and simplify daily outfit decisions.

My Focus: Defining the problem, shaping core features, and designing the high-fidelity prototype that brought the experience to life.

The Challenge

Through group conversations and research, it became clear that creating new outfits from existing clothing takes more time and mental effort than most people expect. Fast-changing trends and the influence of social media only add to the pressure, often pushing people toward unnecessary purchases instead of creative reuse. With time constraints, environmental concerns, and the desire to feel confident in what we wear, finding a balance between style, efficiency, and sustainability isn’t easy.

Jobs to be done

Jobs to be done

01.


Help users quickly create outfits using their existing wardrobe.

02.


Encourage more mindful and sustainable fashion habits.

03.


Deliver a personalized experience without complexity.

04.


Design an intuitive app that feels easy to use from day one.

03.


Deliver a personalized experience without complexity.

04.


Design an intuitive app that feels easy to use from day one.

01.


Help users quickly create outfits using their existing wardrobe.

01.


Help users quickly create outfits using their existing wardrobe.

01.


Help users quickly create outfits using their existing wardrobe.

01.


Help users quickly create outfits using their existing wardrobe.

Jobs to be done

Research & Empathy

User Research

We conducted interviews with participants ranging from their mid-teens to late 40s, representing different lifestyles, body types, and fashion values. I organized the findings into affinity diagram clusters to surface recurring themes and guide feature prioritization.

Key Insights

Persona

I created a user persona to represent ReStyle’s ideal user, using insights gathered from user interviews, competitor analysis, and examples of real pain points. By combining everything we learned, the persona captures the user’s preferences, frustrations, and behaviours. This helped keep the project focused on building an experience that truly reflects what our users need.

Meet Giselle

An arts student in Toronto with a love for comfort. She’s ready to step out of her style comfort zone but finds shopping overwhelming and hard to keep up with. Now, she’s looking to refresh her wardrobe, learn the basics, and build confidence through fashion.

Meet Giselle

An arts student in Toronto with a love for comfort. She’s ready to step out of her style comfort zone but finds shopping overwhelming and hard to keep up with. Now, she’s looking to refresh her wardrobe, learn the basics, and build confidence through fashion.

Ideation

Ideation

We used Crazy 8’s sketching to rapidly explore layout and feature ideas. From this process, we defined the app’s core features:

  • Closet Cleanout Tool

  • Random Outfit Generator

  • Weather-Based Outfit Suggestions

  • Inspiration Gallery

  • User Profile Insights for personalization

  • Closet cleanout tool

  • Random outfit generator

  • Weather-based outfit suggestions

  • Inspiration gallery

  • User profile insights for personalization

After defining our core features, we mapped out a user flow to ensure a clear and cohesive experience across the app. This step gave us a shared understanding of the app’s structure and ensured that all key interactions supported our primary goal: helping users quickly style outfits using what they already own.

After defining our core features, we mapped out a user flow to ensure a clear and cohesive experience across the app. This step gave us a shared understanding of the app’s structure and ensured that all key interactions supported our primary goal: helping users quickly style outfits using what they already own.

Research & Empathy

Prototyping & Design Decisions

Before moving into high fidelity design, we created low-fidelity wireframes to test our ideas without being distracted by visuals. At this stage, the goal was not polish, but clarity.

This process helped us identify areas where the experience could be simplified, including redundant steps and overlapping features. As a result, we refined the navigation, adjusted the scope, and centered the experience around the outfit generator as the app’s core function.

Table of Impacts

We tested our low-fidelity wireframes with users to evaluate whether core tasks could be completed without guidance.

The feedback highlighted several areas where the experience could be improved to better support task completion and user confidence. The table below outlines key observations from lo-fidelity testing and how they informed refinements in the hi-fidelity iteration.

Design System

Initial designs explored a bold purple and orange colour palette, but testing showed it competed with clothing visuals and overwhelmed users. I led the shift to a neutral design system to improve accessibility, reduce cognitive load, and keep the focus on the wardrobe itself.

Solution

Final Design

No second guessing: quickly build outfits from your own wardrobe, personalize your preferences, and get clear results you can feel confident wearing.

Learnings

01.



User testing challenged my assumptions and reshaped the product. The strongest solutions came directly from user behavior—not initial ideas.

02.



This project taught me to balance ambition with practicality. Prioritizing core value over feature overload led to a more focused experience.

03.



Trying to design for everyone weakens the product. ReStyle improved once we committed to a clear target user and designed intentionally for them.

Learnings

01.


I learned that great design starts way before the visuals. Digging into market research, analyzing competitors, and understanding the audience gave me a clear direction before I even opened my design tools.

02.


My ideas about how users would interact with ReStyle were assumptions. The real insights came from testing and adapting. The best solutions weren’t the ones I expected, but the ones shaped by real user needs.

03.


I dream big when it comes to design, but building an app under tight deadlines forced me to prioritize usability over perfection. Every feature had to earn its place. Every interaction had to be seamless.

© Senuji Thennakoon. 2026
© Senuji Thennakoon. 2026
© Senuji Thennakoon. 2026